1 Most Significant Contributions to
Research
1.1
Musical and Artistic Interfaces and Interactions
This work includes implementation of various
interfaces to audio/musical software and studies of
human-computer interactions with various aspects of musical
interfaces, including how humans interact with audio editing
software programs, audio transcription programs, real-time
composition and computer-based orchestral conducting. This
work also includes collaboration with working artists and
musicians, and development of software tools and methods of
interaction which enable this collaboration. Recent
publications relating to this work include: [4]
which relates to an iPhone/iPad application we created (see
Sec. 2.5).
Other recent papers relating to music and human interfaces
include: [3,
5, 6, 7, 1, 9, 10]
This research is funded primarily by a 2004
CFI grant to establish the Rough Music and Audio Digital
Interaction Lab (aRMADILo) as well as NSERC discovery grant
support, and local grants from the University of Regina
including the SSHRC president’s fund.
1.2
Computational Models of Human Song
My focused individual research area
continues to be the development of computational models of the
acoustic vocalizations produced when people sing. Research in
other areas, for example chord analysis and collaborative
creativity, are informing current explorations in this area.
Recent publications relating to this work include [2, 17].
This work was also the basis for my PhD
Thesis which I note even though it is more than 6 years old
because a Technical report (“Pitch extraction and fundamental
frequency: history and current techniques”) I wrote as a
portion of this thesis has recently become a commonly cited
reference for pitch detection, to the point where it has been
cited by over 100 papers, and it is the primary reference for
the “Pitch Detection Algorithm” article in Wikipedia. This
work is funded by NSERC discovery grants
1.3
Interactive Spatialization
This work, with MSc Student JJ Nixdorf,
examines issues of human-computer interaction applied to sound
spatialization. I have been principally responsible for
initiating the project and developing the first version, as
well as developing 3-d components of the visual interaction on
the latest version. The work is significant because other
current spatialization systems are intended for composition of
sound spatialization, and cannot be used for real-time
interaction [12,
13, 14]. This
research is funded primarily by a 2004 CFI grant to establish
the Rough Music and Audio Digital Interaction Lab (aRMADILo).
1.4
Collaborative multimedia composition
This work explores the interaction of
individuals with collaborators when composing multimedia.
Parameter exploration is studied, especially in varying media
modes, and systems are developed to allow composers
experienced in disparate media to work together on a single
collaborative piece. This work is significant because it lays
out the underlying parametric structure of such a
collaborative composition environment, and has been the basis
of the development of structures for both interaction and
personalization of multimedia composition. Ongoing work
related to this research is published in [15,
16].
This work is funded by NSERC discovery grants
2 Research Contributions and Practical
Applications
In the publication venues listed below,
contribution is indicated by author order, with the first
author typically contributing the most to the work. Unless
otherwise indicated as [idea:], I am the originator of the
research ideas in all publications. When a student has done
significant development or implementation work on an idea, I
give them first authorship. Publication venues are typically
chosen from among top-rated high-profile music and interaction
conferences.
2.1
Articles in refereed publications
- [1]
- David Gerhard, Brett Park, and Jarrod
Ellis (2008). Focus-Plus-Context Audio Interaction Design.
Computer Music Modeling and Retrieval, Lecture Notes in
Computer Science. 453–477. Citeseer
Impact Factor
0.75 (top
34.64%)
- [2]
- David Gerhard (2005). Multiresolution
pitch analysis of talking, singing, and the continuum
between. Rough Sets, Fuzzy Sets, Data Mining and Granular
Computing), Lecture Notes in Artificial Intelligence (LNAI)
3642, Vol II, pp 294–303. acceptance
rate 44%
2.2
Other refereed contributions: Book Chapters
- [3]
- David Gerhard, Xinglin Zhang (2010)
Chord Analysis Using Ensemble Constraints. Advances in
Music Information
Retrieval. Ras, Zbigniew W. and
Wieczorkowska, Alicja (Eds.) ISBN 978-3-642-11673-5.
2.3
Other refereed contributions
- [4]
- Steven Maupin, David Gerhard, Brett
Park (2011). Isomorphic Tessellations for Musical Keyboards.
Proceedings of the Sound and Music Computing Conference
2011, Padova, Italy.
- [5]
- Lijuan Peng and David Gerhard (2009)
A Gestural Interface for Orchestral Conducting Education.
First International Conference on Computer Supported
Education (CSEDU), Lisbon, Portugal.
- [6]
- Lijuan Peng and David Gerhard (2009)
A Wii-based gestural interface for computer conducting
systems. Ninth International Conference on New Interfaces
for Musical Expression (NIME), Pittsburgh, PA.
- [7]
- Xinglin Zhang and David Gerhard
(2008). Chord Recognition using Instrument Voicing
Constraints. International Conference on Music Information
Retrieval (ISMIR), Philadelphia, PA, 33–38
- [8]
- Daryl H. Hepting , L. Peng , T. J.
Maciag, David Gerhard and B. Maguire. (2008) Creating
synergy between usability courses and open source software
projects. ACM SIGCSE Bulletin. ACM Press. 120–123 (Reviewed
Professional Magazine article) [idea: Hepting]
- [9]
- David Gerhard and Ellen Moffat
(2007). convocare_consonare: A Duet in Four Voices.
International Computer Music Conference, Copenhagen.
- [10]
- David Gerhard and Jarrod Ellis
(2007). Focus-Plus-Context Displays for Audio Interaction.
International Conference on Computer Music, Copenhagen.
- [11]
- Brien Beattie, Garrett Nicolai, David
Gerhard, Robert J. Hilderman (2007) Pattern Classification
in No-Limit Poker: A Head-Start Evolutionary Approach.
Canadian Conference on AI 2007: 204-215 [idea:
Beattie/Nicolai]
- [12]
- JJ Nixdorf and David Gerhard (2006).
RITZ: A real-time tool for interactive spatialization. Proc.
ACM Multimedia, Santa Barbara, pp 687–690.
acceptance
rate 35%,
Citeseer Impact Factor
1.22 (top
14.98%)
- [13]
- JJ Nixdorf and David Gerhard (2006).
Real-time sound source spatialization as used in challenging bodies:
implementation and performance. International Conference on
New Interfaces for Musical Expression (NIME06), Paris,
318–321.
Acceptance
rate 44%
- [14]
- David Gerhard and JJ Nixdorf (2006).
Computational sound source localization for musical
expression in live performance (Abstract). Spanning the
Distance: Canadian meeting of the International Association
for the Study of Popular Music. Regina, SK.
- [15]
- David Gerhard and Daryl H. Hepting
(2005). A framework for personalization of interactive sound
synthesis. International Computer Music Conference,
Barcelona, Spain.
Acceptance
rate: 55%
[idea: Gerhard/Hepting]
- [16]
- Daryl H. Hepting, David Gerhard, Joel
Rathgaber (2005). Realtime interactive multimedia
performance. ACM SIGGRAPH 2005, Los Angeles, California.
[idea: Gerhard/Hepting]
- [17]
- David Gerhard (2005). Pitch track
target deviation in natural singing. Sixth International
Conference on Music Information Retrieval (ISMIR) Queen
Mary, U. of London, pp 514–519.
- [18]
- Lu Meng and David Gerhard (2005).
Acoustic ray tracing for 3D environment simulation. Proc.
Canadian Acoustical Assoc Acoustics Week in Canada, London,
Ontario. [idea: Meng]
2.4
Non-refereed contributions
- [19]
- David Gerhard (2006). Review of the
6th international conference on music information retrieval
(ISMIR 2005). Computer Music Journal
Volume 30, Number 2, 90–92.
2.5
Contributions to practical applications of knowledge
I have a software company that I and two
colleagues started. Based on the work published in [4] we
have created an iPhone/iPad application (Musix) and made it
available for purchase, showing a direct influence of this
technology development on the economy of Canada. To date more
than ten thousand individual copies of the software have been
purchased or downloaded, and more than 400 people use Musix at
least once a week.
As listed in Section 3.3
“presentations, shows and lectures”, I routinely work with
artists and creative professionals to encorporate technology
into their artistic practice, which is a significant practical
application of computer technology to the culture of Canada.
3 Other Evidence of Impact and
Contributions
3.1
Memberships and Committees
- I am a member of the Association for
Computing Machinery, the Institute for Electrical and
Electronics Engineers, the International Computer Music
Association, the Canadian Acoustical Association, and the
International Association for the Study of Popular Music.
- I was Tutorials Chair for the 2006
International Conference on Music Information Retrieval.
3.2
Consulting Activities and participation in research community
- Reviewer for: the Computer Music Journal;
Computational Statistics and Data Analysis; Signal Image and
Video Processing; the International Computer Music
Conference; the International Conference on New Interfaces
for Musical Expression; the International Conference on
Music Information Retrieval; the Toronto Electroacoustic
Symposium; and published a conference review [19].
- Grant reviewer: NSERC Discovery Grants,
NSERC Strategic Projects and Canadian Foundation for
Innovation Leaders Opportunity Fund.
3.3
Presentations, Shows and Lectures
- I gave the inaugural talk at the Science
Pub series in Regina (2011), which brings researchers into
the community over a pint. The talk was so popular they had
to turn many people away.
- I have been an invited keynote speaker
for several conferences, recently including the Canadian
Association of Science Centres and the Annual Canadian
Science and Technology Awareness Network Conference, and I
routinely give invited talks to industrial and community
organizations including the Canadian Information Processing
Society, Saskinteractive, Sasktel, and to campus
organizations.
- I regularly collaborate with faculty in
Fine Arts, most frequently in the department of Music and
the department of Theatre, to produce and present multimedia
performances. These have included:
- “Eurydice,” by Sarah Ruhl, directed
by Dan MacDonald, which included multimedia projections
and custom-build computer-controlled projection
hardware. (2011)
- “Landscapes of the Soul,” a concert
in memory of Saskatchewan’s famous landscape
photographer Courtney Milne which included real-time
interactive multimedia projections which responded to
the sound of the singers. (2011)
- “DanceWorlds,” a 3D Multimedia
interactive dance performance using Wii remote
technology to trigger gesture-based events during the
performance. (2010)
- “Challenging Bodies,” an Interactive
multimedia show for variously-abled musicians and
artists (guitar, computers), Regina Rehabilitation
Center. (2006)
3.4
Public Awareness/Education
- My work relating to artificial
intelligence in music was recently featured in a television
program on the Discovery Channel program “Innovation Nation”
which aired late 2010.
- I am a paid columnist for CBC radio on
issues of technology and society (2006–current). I research,
prepare and present radio columns in the form of interviews
with the host, on the order of once per month. Occasionally
these columns are syndicated, in which case I give live
interviews to local radio stations across the country.
- I am regularly interviewed on CBC, CTV
and Global television as an expert in technology. Recent
examples include twitter hacking and online privacy.
- I have given many talks to public
organizations such as schools, businesses, and non-profit
organizations on a number of subjects, including human
interfaces, flow-based programming, and repurposing the Wii
remote control. Recent examples include the Chinook school
division’s annual meeting and the Lieutenant Governor’s
leadership forum.
- I routinely give talks for high schools
encouraging engagement in the sciences and technology, and I
provide leadership and develop activities for science camps
for ages 6-16. As an example, I have lead science camp
activities around building robots and repurposing the Wii
remote.
- I regularly teach introductory computing
and internet awareness courses to Continuing Education and
Life Long Learning students
4 Delays in Research Activity
I was on full-time Parental Leave from
October 1, 2008 to April 8, 2009.
5 Training of Highly Qualified Personnel
I am committed to the ongoing training of
HQP, starting from the undergraduate level. Many of the
students I have supervised at the MSc level began their
studies with me at the Undergraduate level. I also actively
participate in interdisciplinary supervision of HQP, with
students in cross-disciplinary programs between Computer
Science and Engineering, as well as Computer Science and Fine
Arts. Successful graduate students from my lab are active
members of society, mostly working in gaming and the IT
industry. For example, HQP graduating from my supervision now
work at Electronic Arts, Talking Dog Studios, Sasktel, and
many other high-profile information-technology-based
industries.
I usually supervise on average 5 students.
I routinely supervise undergraduate students
in the NSERC USRA program, with one or two undergrads under my
supervision receiving this award each summer.