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Vertex 0
Position
(x:
, y:
)
Rotation
(angle in degrees:
)
Vertex 1
Position
(x:
, y:
)
Rotation
(angle in degrees:
)
Vertex 2
Position
(x:
, y:
)
Rotation
(angle in degrees:
)
Shader
Rotate
Rotation centre
(x:
, y:
)
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