New Course Orientation

Meeting 01 of 23 ยท Week 1 of 15 (week of 2026-08-31)
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Topic: New Course Orientation

Body of Knowledge

The Topics and Learning Outcomes this meeting covers, drawn from the course's full set.

GIT / Fundamental Concepts

Topics
1. Uses of computer graphics and interactive techniques and their potential risks and abuses.
a. Entertainment, business, and scientific applications: e.g., visual effects, generative imagery, computer vision, machine learning, user interfaces, video editing, games and game engines, computer-aided design and manufacturing, data visualization, and virtual/augmented/mixed reality
b. Intellectual property, deep fakes, facial recognition, privacy(see SEP-DEIA, SEP-Privacy, SEP-IP, SEP-Professional-Ethics)
2. Graphic output
a. Displays (e.g., LCD)
b. Printers
c. Analog film
d. Concepts
i. Resolution (e.g., pixels, dots)
ii. Aspect ratio
iii. Frame rate
3. Human vision system
a. Tristimulus reception (RGB)
b. Eye as a camera (projection)
c. Persistence of vision (frame rate, motion blur)
d. Contrast (detection, Mach banding, dithering/aliasing)
e. Non-linear response (dynamic range, tone mapping)
f. Binocular vision (stereo)
g. Accessibility (color deficiency, strobing, monocular vision, etc.)(see SEP-DEIA, HCI-User)
Learning Outcomes
1. Identify common uses of digital presentation to humans (e.g., computer graphics, sound).
2. Describe how analog signals can be reasonably represented by discrete samples, for example, how images can be represented by pixels.
3. Compute the memory requirement for storing a color image given its resolution.