Outline for Today
Cameras and Film
Administration
Today
- Assignment due dates
- Ideas for exam questions that will give a fair assessment of your learning to date (to the end of Chapter 5)
- Chapter 5, sections 1 and 2
For Next Meeting
Wiki
Link to the UR Courses wiki page for this meeting
Media
Transcript
Audio Transcript
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Doing very good. How do you do a
good end? I pretty
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good.
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How you doing good? All right,
sorry, I wasn't keeping an eye
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on the clock.
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Been there. We've all been there
working on something. The next
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thing you know, it's one o'clock
in the
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morning. Done that so many times
less so now Alex 10 has moved
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Back in I don't do that nearly
as often.
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I so here we are at meeting 11.
I
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Yeah,
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meeting 11, February 11.
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Yes,
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sorry. I'm used by small things.
I
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so we're in the last week before
the breaks. We have a meeting on
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Thursday, then the break. And
then we meet on Tuesday, the
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25th and that day we can do some
review for the midterm, if you
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like. And we'll start on Chapter
Six then, so We'll deal with
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chapter five, today and
Thursday. You
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here's our meeting for today.
See came
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up? Okay?
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So? Assignment due dates I was
checking with both Our marker I
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first assignment, six marks
That's due February 25 Tuesday
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At
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2359 and
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59, I What do you think about
that?
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So the final two assignments and
would be due at the same time.
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Yeah,
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hello, I was now in time does
midterms of
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27 Correct? Yes.
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So it should be in the calendar.
Let's check it out. Do
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Is it may be filtered. I
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Mom, our nature. I thought I
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had taken out the attendance for
that Day, but don't stress about
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attendance for that day. I
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winter, February, 27
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in class. So there's no quiz
that class, then obviously,
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yeah, I You did remove that
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my brain is actually, I
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you can ask you, what do you
need to bring today? And you're
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going to respond with pencil,
pencil sharpener, maybe an
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eraser, and you remember your
student card. And
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yes, yeah, I think Dr Hepting
Well enough by now.
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Yes, I'm
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just trying to get
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into that. I've been around for
forever. It's my third Dr
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Hepting class. I day class.
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284, 28, don't you know who my
professor is? I
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I know I have to do another
wiki, so
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I will get that done off the
Break.
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It's on my list of things to do.
I
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do so Mr. D,
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like one right before this one,
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I brought that all right again.
I I
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did. Oh, is this four questions?
Wow, is this any questions about
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what I'm asking for assignment?
One,
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okay, change in size, adding
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one spheres. Changing the size
so
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you will be able to click on a
description very soon. I just
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wanted to get the dates and the
marks into your courses for you
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to
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appreciate it, so now we can
transfer them to our own
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calendars.
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Yeah, So has anyone done the
export calendars from your
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courses?
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I have another planning app I
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use. No I just meant to have the
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transfer all The due dates to
your own calendar And
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Okay so?
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So I want to encourage you to do
that. I
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If you don't make any
suggestions, I guess we'll still
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have a midterm. Anyway, though,
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when did you walk them by? I
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How about the day? Monday, the
24th and midnight. I 359,
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on the 24th or 2359 on the 23rd
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24 24 Okay, Yes.
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Thank you for that.
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So
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These are randomly generated, as
you realize, perhaps not
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randomly generated, but randomly
ordered. So we talk in the book,
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he talks about different spaces
and
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in which we can work and render.
So what is an advantage of or
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what is the camera world space,
and what is advantage of
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rendering in it?
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Well, it's basically like
relative to the camera. It's the
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biggest part of it, really
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the Carroll road space. The
origin of this space is the
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camera's position, but it
maintains the orientation of the
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world space. It is not
necessarily looking down to Z
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axis.
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And then that's
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render space tied to that's the
render space tied to the Canada
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world spaces. But there's a half
that's not lot of
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my I'm just gonna look up
David's
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point. So rendering space can be
the world space, the camera
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space or the camera world space.
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So that's just
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an umbrella term for
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space we're rendering in
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feeling it should be at the top,
and the other ones, if it is an
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umbrella term, it should be, it
should be first and then the
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other one should be the only.
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According to that coordinating
system, it's just the place
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where it's being rendered.
That's a rendering space. But
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that's all it is. It's not
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they seem like they're separate.
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The rendering space is just your
choice of those three coordinate
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systems. Which one you want to
render
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it. So rendering space is
mentioned above the list, but
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it's at the end of
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it. Should I feel like it should
just be the first of the four of
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them that are listed?
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Yeah, that's a good point. I
think it's not like
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they're even trying to go in
alphabetical order, because they
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have object space at the top
object
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world, yeah, so are some of
these familiar, yes,
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very familiar camera space,
because whenever you're doing
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like, like game development, or
anything like that. You're from
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the camera's point of view all
the time, and then you can
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always leave it to do, like, to
move stuff around in the world,
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to place things. So in a similar
way, you have them as separate
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sort of entities. Just because
you move your character doesn't
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mean the entire world moves
around. The camera just moves.
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Yeah, I camera
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to me, camera space versus
camera world, space. Camera
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spaces, if you're looking at it
like first person and then
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Camera, camera world is where
you're looking at the whole
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scene altogether, like where
you're a third like you're
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outside. Like the classic Mario
game would be a camera world,
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space where the first person
shooter of me, one I don't know
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what Call of Duty would be,
camera space like that's what
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we'd be looking
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at. Makes sense,
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yeah, but I think we have to be
careful. I
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we have to be careful in the
sense that the final product we
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see on the screen as you're
playing a game, for example,
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it's the final product. Is the
output. So, camera, world camera
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space, world space, these are
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the details under the hood, so
to speak, and there are some
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efficiencies that can be gained
from them. Does
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that make sense?
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So what's an advantage of using
camera world space as a
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rendering as The rendering
space,
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more precision and geometric
details preserved you.
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More precision is definitely the
case here, because if we have an
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astronomical translation and
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rare. So here's the original
car. Here's a translation of a
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million units I think
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looks like a Lego car, maybe a
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so what happens here is, because
we've we've used up the
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precision translating a million
units away, so We don't have
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very much to work with anymore,
and so we get this imprecise
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image. So that's a reason why.
Maybe not rendering in world
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space is a good idea, and this
is a camera world space.
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The viewpoint has shifted
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slightly, same here things
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just the pixels are slightly
offset because they're giant
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blocks instead of, you know, no,
I think compared to the
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original,
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that's what the description
said. Viewpoints shifted
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slightly due to a lot of
accuracy and the representation
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of
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the camera. Think you might have
to zoom into the micro pixels to
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find that very end of this
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CS, the translated CS, rendered
camera road space. Much more
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precision is available than
geometric details preserved.
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However, the viewpoint is
shifted slightly due to loss of
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accuracy in the representation
of the camera position.
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In other words, they couldn't
get the exact camera position.
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Let's test that
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doesn't appear different
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display on them, probably the
difference
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in artifacts for J bagging I
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safe image as What's going on
here. I
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Okay, Let's take a
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it's an interactive image. I
guess that's feature, Not the
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bug. I
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Okay. Now
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let's try and reset it. Does
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that look like it's Yeah, I
think
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that is Okay. I
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I don't feel like it should not
say anything at all if it's
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working, but
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it doesn't look like New files
Be Great. I
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You put the second one quotation
works, the camera, World card,
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The other ones you put in
quotes, yeah, that
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one because there Were arguments
to the switches on the command
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line. I
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Ah, I think we're getting
closer. Yeah,
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so I was able to generate an
error message so it's it's
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working. It should say there's
no difference. Who agrees with
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me on that? No but I'm just
saying the Image tool software
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should report that there's no
difference between two images. I
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uh,
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my technique would have been to
Photoshop put them images right
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on top of each other, and use a
difference filter to see if
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there's any differences. But
then, since they're like, What
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JPEGs, P and GS, there's still
going to be micro differences
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just because the file format. So
I don't know if there's a good
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way to do it, without the
artifacting and stuff like that,
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but here anyway,
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So not conclusive, but it seems
like they're the same image.
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It'd be really awkward if they
just put the wrong image up,
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like they actually put the same
image twice. It's like they
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didn't even notice the
difference is not aligned. Yeah,
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it would be really awkward. I
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as we Have that in this PPR,
Four scenes, I believe i
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Not sure which one it is. Let's
try to smoke this Car. I
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i don't i did this before, So I
think it's Maybe the VMW. I
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I only had 35,000
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seconds. Yeah, we won't hold our
breath for that one.
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I Okay, let's change
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it. A little better. A
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little better. Yeah, he didn't
want to wait for him for 34,000
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seconds. I
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No, that's Not it. I it.
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Maybe it is the pm or the sports
car then,
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yeah, See what else we have
here. I Have Here You
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Daryl, Yeah, I
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Okay, so We can that's
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let's take a look At the pbrt
file. I Guess I
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I'm wondering where how To
specify render Space. I
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so it's An options, Okay?
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Okay, back to The quiz we
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took. Took screenshots,
screenshots. I
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so what's the implication of the
shutter that opens for a short
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period of time? Motion
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Blur? Why do they want to
emulate motion blur in the first
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place? What's the benefit of
having motion blur?
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We can remove some of the at
least for cinematic qualities.
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Some people like an emotional
blur, because it emulates older
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film, because the film was
literally moving as you the
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camera. So like, as light went
across, a new blur going
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through, like, like, if you took
two images and smeared it to
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them to give a cinematic effect.
And it can also kind of review,
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reduce motion sickness if you're
staring at something really the
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high refresh rate, but if you're
a gamer itself, yeah, okay,
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cancel
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motion. Yeah. I get that. We can
do it, but like, it's a still
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image. So I was wondering why
we, why we want to emulate
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motion blur? Like,
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let's assuming it's not a still
image, because if there's, if
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nothing's moving, there's no
motion blur.
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Yeah, could be like thinking,
like you could render an image
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of a sprinter, but I'm wondering
why you'd want to make him
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blurry. Show the boy running,
you know?
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So we get the sense of
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then being a sprinter,
sprinting, moving blur, faster
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than a speeding bullet
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also be used for like films that
use Physically Based Rendering,
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so as they have moving
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between each other, okay, that
makes one sense. I
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I think I was messing
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around with
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Adobe Illustrator, and there was
a film. I took a little video on
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the job, set it so watching it,
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I increased budget settings,
added extra frames interval
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in between them and watching
them just like a sudden jerk
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around and move to fill it with
the gaps of So very ai,
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COVID, I
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I see if I am correct about wall
E, B,
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that's Not the bold title. Think
it's just Wally.
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No, not that
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different. Wally. Oh, do we?
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Any future
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Restaurant Andre?
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Will We be at? Andre? Do?
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Featuring the first use of
motion blur in CGI Animation.
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Should we have A peek at it? Oh,
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hole. Here you go, these Wings.
I
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These women you
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so yeah, for wings, we need that
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pretty impressive. Yes, that was
19, Eight, six. I
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So the last question is about a
circle of confusion.
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This was a little confusing for
me to wrap my head around a
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little
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bit. It's basically like when
you have an actual camera, if
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you ever, like, if you don't
have, like, the infinite focus,
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or like a parallel lens, you
could focus at a point which is
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the focal length, and anything
that is for or after that goes
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into the prism, and it either
scatters at the imaging medium
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so the sensor of the film, or it
reverses up or reverses down, so
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it scatters at some point Before
the Vocal Point of the lens,
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creating Boca or depth of field
so things become blurrier the
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farther out or the closer to the
camera. Thank
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You. So it's so
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a point does not lie on the
plane of focus as image to a
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disc on the film plane, rather
than to a single point. The
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boundary of this. This is called
the circle of confusion. I
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Well, there's an example in the
picture below.
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So
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if the circle of confusion is
less than the size of a pixel,
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it will affect it will appear to
be in focus. If
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let's figure 510 i
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It looks like somebody's thumb
is in the picture.
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So that's a lot of defoc,
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that's a lot of depth of field.
And
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so a large circle of confusion
will lead to blur from being out
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of focus.
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Can you go back to B so small
lens after and then scroll down.
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CS so there's more on the desk
that's in. It's clear in that
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one where in the other one
there's less focus,
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and then the backgrounds and
stuff is more out
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of focus. Oh, wrote a time 17
after
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this would be a Good one to test
with The Image tool diff and
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you? Okay? Well, thank you for
today, and we'll see you on
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Thursday. Any questions or
concerns, will you remarkable?
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Yes, I will. Sorry, further
delay. Oh, you're a busy guest.
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