Mtg 11/26: Tue-11-Feb-2025

Outline for Today

Cameras and Film

Administration

Today

  • Assignment due dates
  • Ideas for exam questions that will give a fair assessment of your learning to date (to the end of Chapter 5)
  • Chapter 5, sections 1 and 2

For Next Meeting

Wiki

Link to the UR Courses wiki page for this meeting

Media

Transcript

Audio Transcript

  • Doing very good. How do you do a good end? I pretty
  • good.
  • How you doing good? All right, sorry, I wasn't keeping an eye
  • on the clock.
  • Been there. We've all been there working on something. The next
  • thing you know, it's one o'clock in the
  • morning. Done that so many times less so now Alex 10 has moved
  • Back in I don't do that nearly as often.
  • I so here we are at meeting 11. I
  • Yeah,
  • meeting 11, February 11.
  • Yes,
  • sorry. I'm used by small things. I
  • so we're in the last week before the breaks. We have a meeting on
  • Thursday, then the break. And then we meet on Tuesday, the
  • 25th and that day we can do some review for the midterm, if you
  • like. And we'll start on Chapter Six then, so We'll deal with
  • chapter five, today and Thursday. You
  • here's our meeting for today. See came
  • up? Okay?
  • So? Assignment due dates I was checking with both Our marker I
  • first assignment, six marks That's due February 25 Tuesday
  • At
  • 2359 and
  • 59, I What do you think about that?
  • So the final two assignments and would be due at the same time.
  • Yeah,
  • hello, I was now in time does midterms of
  • 27 Correct? Yes.
  • So it should be in the calendar. Let's check it out. Do
  • Is it may be filtered. I
  • Mom, our nature. I thought I
  • had taken out the attendance for that Day, but don't stress about
  • attendance for that day. I
  • winter, February, 27
  • in class. So there's no quiz that class, then obviously,
  • yeah, I You did remove that
  • my brain is actually, I
  • you can ask you, what do you need to bring today? And you're
  • going to respond with pencil, pencil sharpener, maybe an
  • eraser, and you remember your student card. And
  • yes, yeah, I think Dr Hepting Well enough by now.
  • Yes, I'm
  • just trying to get
  • into that. I've been around for forever. It's my third Dr
  • Hepting class. I day class.
  • 284, 28, don't you know who my professor is? I
  • I know I have to do another wiki, so
  • I will get that done off the Break.
  • It's on my list of things to do. I
  • do so Mr. D,
  • like one right before this one,
  • I brought that all right again. I I
  • did. Oh, is this four questions? Wow, is this any questions about
  • what I'm asking for assignment? One,
  • okay, change in size, adding
  • one spheres. Changing the size so
  • you will be able to click on a description very soon. I just
  • wanted to get the dates and the marks into your courses for you
  • to
  • appreciate it, so now we can transfer them to our own
  • calendars.
  • Yeah, So has anyone done the export calendars from your
  • courses?
  • I have another planning app I
  • use. No I just meant to have the
  • transfer all The due dates to your own calendar And
  • Okay so?
  • So I want to encourage you to do that. I
  • If you don't make any suggestions, I guess we'll still
  • have a midterm. Anyway, though,
  • when did you walk them by? I
  • How about the day? Monday, the 24th and midnight. I 359,
  • on the 24th or 2359 on the 23rd
  • 24 24 Okay, Yes.
  • Thank you for that.
  • So
  • These are randomly generated, as you realize, perhaps not
  • randomly generated, but randomly ordered. So we talk in the book,
  • he talks about different spaces and
  • in which we can work and render. So what is an advantage of or
  • what is the camera world space, and what is advantage of
  • rendering in it?
  • Well, it's basically like relative to the camera. It's the
  • biggest part of it, really
  • the Carroll road space. The origin of this space is the
  • camera's position, but it maintains the orientation of the
  • world space. It is not necessarily looking down to Z
  • axis.
  • And then that's
  • render space tied to that's the render space tied to the Canada
  • world spaces. But there's a half that's not lot of
  • my I'm just gonna look up David's
  • point. So rendering space can be the world space, the camera
  • space or the camera world space.
  • So that's just
  • an umbrella term for
  • space we're rendering in
  • feeling it should be at the top, and the other ones, if it is an
  • umbrella term, it should be, it should be first and then the
  • other one should be the only.
  • According to that coordinating system, it's just the place
  • where it's being rendered. That's a rendering space. But
  • that's all it is. It's not
  • they seem like they're separate.
  • The rendering space is just your choice of those three coordinate
  • systems. Which one you want to render
  • it. So rendering space is mentioned above the list, but
  • it's at the end of
  • it. Should I feel like it should just be the first of the four of
  • them that are listed?
  • Yeah, that's a good point. I think it's not like
  • they're even trying to go in alphabetical order, because they
  • have object space at the top object
  • world, yeah, so are some of these familiar, yes,
  • very familiar camera space, because whenever you're doing
  • like, like game development, or anything like that. You're from
  • the camera's point of view all the time, and then you can
  • always leave it to do, like, to move stuff around in the world,
  • to place things. So in a similar way, you have them as separate
  • sort of entities. Just because you move your character doesn't
  • mean the entire world moves around. The camera just moves.
  • Yeah, I camera
  • to me, camera space versus camera world, space. Camera
  • spaces, if you're looking at it like first person and then
  • Camera, camera world is where you're looking at the whole
  • scene altogether, like where you're a third like you're
  • outside. Like the classic Mario game would be a camera world,
  • space where the first person shooter of me, one I don't know
  • what Call of Duty would be, camera space like that's what
  • we'd be looking
  • at. Makes sense,
  • yeah, but I think we have to be careful. I
  • we have to be careful in the sense that the final product we
  • see on the screen as you're playing a game, for example,
  • it's the final product. Is the output. So, camera, world camera
  • space, world space, these are
  • the details under the hood, so to speak, and there are some
  • efficiencies that can be gained from them. Does
  • that make sense?
  • So what's an advantage of using camera world space as a
  • rendering as The rendering space,
  • more precision and geometric details preserved you.
  • More precision is definitely the case here, because if we have an
  • astronomical translation and
  • rare. So here's the original car. Here's a translation of a
  • million units I think
  • looks like a Lego car, maybe a
  • so what happens here is, because we've we've used up the
  • precision translating a million units away, so We don't have
  • very much to work with anymore, and so we get this imprecise
  • image. So that's a reason why. Maybe not rendering in world
  • space is a good idea, and this is a camera world space.
  • The viewpoint has shifted
  • slightly, same here things
  • just the pixels are slightly offset because they're giant
  • blocks instead of, you know, no, I think compared to the
  • original,
  • that's what the description said. Viewpoints shifted
  • slightly due to a lot of accuracy and the representation
  • of
  • the camera. Think you might have to zoom into the micro pixels to
  • find that very end of this
  • CS, the translated CS, rendered camera road space. Much more
  • precision is available than geometric details preserved.
  • However, the viewpoint is shifted slightly due to loss of
  • accuracy in the representation of the camera position.
  • In other words, they couldn't get the exact camera position.
  • Let's test that
  • doesn't appear different
  • display on them, probably the difference
  • in artifacts for J bagging I
  • safe image as What's going on here. I
  • Okay, Let's take a
  • it's an interactive image. I guess that's feature, Not the
  • bug. I
  • Okay. Now
  • let's try and reset it. Does
  • that look like it's Yeah, I think
  • that is Okay. I
  • I don't feel like it should not say anything at all if it's
  • working, but
  • it doesn't look like New files Be Great. I
  • You put the second one quotation works, the camera, World card,
  • The other ones you put in quotes, yeah, that
  • one because there Were arguments to the switches on the command
  • line. I
  • Ah, I think we're getting closer. Yeah,
  • so I was able to generate an error message so it's it's
  • working. It should say there's no difference. Who agrees with
  • me on that? No but I'm just saying the Image tool software
  • should report that there's no difference between two images. I
  • uh,
  • my technique would have been to Photoshop put them images right
  • on top of each other, and use a difference filter to see if
  • there's any differences. But then, since they're like, What
  • JPEGs, P and GS, there's still going to be micro differences
  • just because the file format. So I don't know if there's a good
  • way to do it, without the artifacting and stuff like that,
  • but here anyway,
  • So not conclusive, but it seems like they're the same image.
  • It'd be really awkward if they just put the wrong image up,
  • like they actually put the same image twice. It's like they
  • didn't even notice the difference is not aligned. Yeah,
  • it would be really awkward. I
  • as we Have that in this PPR, Four scenes, I believe i
  • Not sure which one it is. Let's try to smoke this Car. I
  • i don't i did this before, So I think it's Maybe the VMW. I
  • I only had 35,000
  • seconds. Yeah, we won't hold our breath for that one.
  • I Okay, let's change
  • it. A little better. A
  • little better. Yeah, he didn't want to wait for him for 34,000
  • seconds. I
  • No, that's Not it. I it.
  • Maybe it is the pm or the sports car then,
  • yeah, See what else we have here. I Have Here You
  • Daryl, Yeah, I
  • Okay, so We can that's
  • let's take a look At the pbrt file. I Guess I
  • I'm wondering where how To specify render Space. I
  • so it's An options, Okay?
  • Okay, back to The quiz we
  • took. Took screenshots, screenshots. I
  • so what's the implication of the shutter that opens for a short
  • period of time? Motion
  • Blur? Why do they want to emulate motion blur in the first
  • place? What's the benefit of having motion blur?
  • We can remove some of the at least for cinematic qualities.
  • Some people like an emotional blur, because it emulates older
  • film, because the film was literally moving as you the
  • camera. So like, as light went across, a new blur going
  • through, like, like, if you took two images and smeared it to
  • them to give a cinematic effect. And it can also kind of review,
  • reduce motion sickness if you're staring at something really the
  • high refresh rate, but if you're a gamer itself, yeah, okay,
  • cancel
  • motion. Yeah. I get that. We can do it, but like, it's a still
  • image. So I was wondering why we, why we want to emulate
  • motion blur? Like,
  • let's assuming it's not a still image, because if there's, if
  • nothing's moving, there's no motion blur.
  • Yeah, could be like thinking, like you could render an image
  • of a sprinter, but I'm wondering why you'd want to make him
  • blurry. Show the boy running, you know?
  • So we get the sense of
  • then being a sprinter, sprinting, moving blur, faster
  • than a speeding bullet
  • also be used for like films that use Physically Based Rendering,
  • so as they have moving
  • between each other, okay, that makes one sense. I
  • I think I was messing
  • around with
  • Adobe Illustrator, and there was a film. I took a little video on
  • the job, set it so watching it,
  • I increased budget settings, added extra frames interval
  • in between them and watching them just like a sudden jerk
  • around and move to fill it with the gaps of So very ai,
  • COVID, I
  • I see if I am correct about wall E, B,
  • that's Not the bold title. Think it's just Wally.
  • No, not that
  • different. Wally. Oh, do we?
  • Any future
  • Restaurant Andre?
  • Will We be at? Andre? Do?
  • Featuring the first use of motion blur in CGI Animation.
  • Should we have A peek at it? Oh,
  • hole. Here you go, these Wings. I
  • These women you
  • so yeah, for wings, we need that
  • pretty impressive. Yes, that was 19, Eight, six. I
  • So the last question is about a circle of confusion.
  • This was a little confusing for me to wrap my head around a
  • little
  • bit. It's basically like when you have an actual camera, if
  • you ever, like, if you don't have, like, the infinite focus,
  • or like a parallel lens, you could focus at a point which is
  • the focal length, and anything that is for or after that goes
  • into the prism, and it either scatters at the imaging medium
  • so the sensor of the film, or it reverses up or reverses down, so
  • it scatters at some point Before the Vocal Point of the lens,
  • creating Boca or depth of field so things become blurrier the
  • farther out or the closer to the camera. Thank
  • You. So it's so
  • a point does not lie on the plane of focus as image to a
  • disc on the film plane, rather than to a single point. The
  • boundary of this. This is called the circle of confusion. I
  • Well, there's an example in the picture below.
  • So
  • if the circle of confusion is less than the size of a pixel,
  • it will affect it will appear to be in focus. If
  • let's figure 510 i
  • It looks like somebody's thumb is in the picture.
  • So that's a lot of defoc,
  • that's a lot of depth of field. And
  • so a large circle of confusion will lead to blur from being out
  • of focus.
  • Can you go back to B so small lens after and then scroll down.
  • CS so there's more on the desk that's in. It's clear in that
  • one where in the other one there's less focus,
  • and then the backgrounds and stuff is more out
  • of focus. Oh, wrote a time 17 after
  • this would be a Good one to test with The Image tool diff and
  • you? Okay? Well, thank you for today, and we'll see you on
  • Thursday. Any questions or concerns, will you remarkable?
  • Yes, I will. Sorry, further delay. Oh, you're a busy guest.

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