This is an INDIVIDUAL assignment.
You have been made a TEACHER in a course on UR Courses, so that you can gain a different perspective on UR Courses (because you are normally a STUDENT).
For this assignment, please define and describe an activity that a teacher could create for their students that includes one UR Courses “activity” that allows a grade to be assigned upon completion and one UR Courses “resource” whose access is restricted based on the grade earned on the “activity”. As you complete your activity with the UR Courses interface, reflect on your experience.
Specifically, you are asked to:
Define and describe an activity that meets the requirements
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Activity Described (2.0) | Includes everything as requested | Includes mostly all as requested | Not described as requested | Not described |
Activity Completed (2.0) | Everything done as requested | Mostly done as requested | Not done as requested | Not completed |
Empathy Map (3.0) | All quadrants done well | Entries in all quadrants | Few entries, lacking detail | Substantially incomplete |
Opportunities for Redesign (3.0) | Thoroughly explored | Complete | Lacks detail | Opportunities not identified |
This is an INDIVIDUAL assignment for undergraduate students.
Consider the class themes that we have discussed and will consider. Please see the page of Topics for a guide.
Write approximately 1000 words (or equivalent) about your chosen topic as an essay or you are welcome to consider other forms of deliverable that are more meaningful to you — such an HTML/JavaScript implementation of some ideas discussed in class (perhaps extending something from https://github.com/dhhepting/dhhepting.github.io).
It must deal with class themes in some way, and your ideas about that connection are important. You might focus your efforts on researching smaller assessment questions (from Topics), examining the usability of software that you use, writing some code to test an idea, and so forth.
Your submission should include between 2 and 4 external references ( NOT wikipedia).
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Topic (2) | Topic actively engages an important issue related to class | Topic engages an important issue related to class | Topic somewhat engages an important issue related to class | Topic does not engage an important issue related to class |
Content (4) | Deliverable is used appropriately and imaginatively. Realization of approach is clear and well-formed | Deliverable is used appropriately. Realization of approach is reasonable | Deliverable is used somewhat appropriately. Realization of approach is mostly unclear and not well-formed | Deliverable is not used appropriately. Realization of approach is not clear |
Presentation (4) | Ambitious and thorough | Reasonably thorough | Somewhat thorough | Not thorough |
This is an INDIVIDUAL assignment for graduate students.
Choose a recent (within the last year) conference paper (with at least 8 pages) that is new to you, from ACM SIGCHI conferences (including CHIPLAY).
Critically read the paper and write a summary of it, according to Fong’s alternative method for reviewing papers:
Finally, include an explanation of why you chose this paper.
Your summary should be approximately 1000 words.
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
What is the purpose of the work? (2.0) | Thoughtful and thorough | Reasonably thorough | Somewhat complete | Substantially incomplete |
How do the authors achieve their purpose? (2.0) | Thoughtful and thorough | Reasonably thorough | Somewhat complete | Substantially incomplete |
Why did they adopt their particular approach? (2.0) | Thoughtful and thorough | Reasonably thorough | Somewhat complete | Substantially incomplete |
Do you think their purpose has been achieved? (2.0) | Thoughtful and thorough | Reasonably thorough | Somewhat complete | Substantially incomplete |
What insights have you gained from reading this work? (2.0) | Thoughtful and thorough | Reasonably thorough | Somewhat complete | Substantially incomplete |
In consultation with the members of your group, select an existing website or software application, with which you are all familiar and for which you can identify some opportunities for redesign and improvement. No group may choose this (Dr. Hepting’s) website. We will use it for examples in our meetings.
This is the first of three parts to the project, which mirror the 3 stages of the design thinking process (as described by the Nielsen Norman Group): understand, explore, and materialize.
The understand stage, comprising empathize and define steps, is the focus of this assignment. Focus on well-defined activities that well-defined users are trying to perform.
Remember that this stage is concerned with understanding the opportunities for redesign with your selected website or software application. Do not provide solutions or fixes now: that will come later.
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Description of Activities (1.5) | Clear and compelling | Concrete | Lacks detail | Substantially missing |
Description of Users (1.5) | Clear and compelling | Concrete | Lacks detail | Substantially missing |
Empathy Maps (3.0) | All quadrants done well by all | Entries in all quadrants | Few entries, lacking detail | Substantially incomplete |
Problems and Unmet Needs (3.0) | Thoroughly explored and documented (without indicating solutions) | Quite complete | Not enough requirements or detail | Missing requirements and detail |
Writing (1.0) | Shows a good command of Standard English. No problems for your audience | Demonstrates evidence of correct spelling, grammar, and punctuation. Audience will have little trouble reading your work | Some errors, audience may have some trouble reading your work | Consistently uses incorrect grammar, spelling, and syntax that makes it difficult for others to follow |
Based on your understanding, design!
Recall the diagram that illustrated the article about Design Thinking from the Nielsen Norman Group. We are now moving to the explore phase.
The focus now shifts from understanding the problems to proposing solutions for those problems. Using the results from the last project assignment, state the specific activity that your representative user will perform. If you had many activities in the last project assignment, please focus at this stage on 1 substantial activity that accomplishes a meaningful goal for the user.
Consider how the user will complete the activity:
Choose 2 different metaphors and design an interface for each of the metaphors that you choose. For both interfaces:
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Interface A Low-Fidelity Prototype (Sketch) (2.0) | clear and complete | comprehensible | mostly complete | incomplete |
Interface A Description (1.5) | thoughtful and thorough | thorough | mostly complete | incomplete |
Interface A Iteration Process Description (1.5) | thoughtful and thorough | thorough | mostly complete | incomplete |
Interface B Low-Fidelity Prototype (Sketch) (2.0) | clear and complete | comprehensible | mostly complete | incomplete |
Interface B Description (1.5) | thoughtful and thorough | thorough | mostly complete | incomplete |
Interface B Iteration Process Description (1.5) | thoughtful and thorough | thorough | mostly complete | incomplete |
Based on your designs, test and refine!
Recall the diagram that illustrated the article about Design Thinking from the Nielsen Norman Group. We are now moving to the materialize phase.
The focus now shifts to testing your low-fidelity prototypes. Each member of your Project group will conduct 1 test with each of your Project group’s 2 low-fidelity interface prototypes. The tests will be arranged from within your Testing groups, most of which will have 3 members. Use UR Courses to coordinate with your Testing group members. For illustrative purposes, consider a Testing group with Bob, Fanhua, and Premla as members. Each of them will arrange 2 meetings for testing:
IMPORTANT: Your Testing group should not have more than one member from any Project group
In your tests, you are asking someone to take on a role as your user and then complete the task for which you are redesigning the interface. Explain the task and ask your participant to perform the task, without giving instructions about how to do it. This information will be recorded in a script, that all group members will use to run their tests. Writing and reviewing the script is a group effort. Once you start testing with your participants, do not make any changes to your script.
You may find the downloads related to the ZipCar website test useful.
During your tests, you will collect both quantitative and qualitative data and you will also make notes.
You should submit all of your raw data and submit a summary of how it was collected: by whom, from whom, when, and where. Each of your group members will collect data from 1 test of your Interface A and 1 test of your Interface B. All tests will use the same script and other materials.
Provide an analysis of your data. Did the data that you collected from your participants reveal any agreement or disagreement about your interface designs? Were the results surprising in any way?
Based on your experience with your project and your testing of your low-fidelity prototypes, create a single interface design that combines the best ideas from your two low-fidelity prototypes and any other sources.
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Script and Materials (2.0) | thoughtful and thorough | thorough | mostly complete | incomplete |
Qualitative Data and Notes from Test Sessions (1.5) | clear and complete | comprehensible | mostly complete | incomplete |
Quantitative Data (1.5) | clear and complete | comprehensible | mostly complete | incomplete |
Analysis and Summary of Data (1.0) | thoughtful and thorough | thorough | mostly complete | incomplete |
Explanation of and rationale for design choices made to create a single refined interface design representation (4) | thoughtful and thorough | thorough | mostly complete | incomplete |
Create a 5-10 minute video to present your project.
Although it would be preferable to have all group members involved in creating the presentation, this is not required.
You may choose the privacy setting for your youtube video (public, unlisted, and private). If you choose private, please ensure that the instructor and marker are granted access.
This assignment is worth 10 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Identify Project and Opportunity for Redesign (1.0) | ||||
Discuss your 2 lo-fi designs (and metaphors) (2.0) | ||||
Describe what you learned from your evaluations (1.0) | ||||
Discuss how your hi-fi prototype incorporates what you have learned (1.0) | ||||
Demonstration of hi-fi prototype simulation (5.0) |