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Write 2 WebGL programs (HTML and JavaScript) to generate a Sierpiński Gasket (as named by Benoit B Mandelbrot) in 2D. One of your programs will use the random algorithm (Chaos Game, introduced by Barnsley) and the other will use the recursive algorithm. You may use the sample code discussed in class as starting points for your work.
This assignment is worth 8 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Implementation (6) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed |
Comments (2) | Comments well written and explain rationale | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code |
Write 2 WebGL 2.0 programs (HTML and JavaScript) that improve and add functionality to code from the text:
Code which does not use WebGL 2.0 or Bootstrap will receive the lowest grade for that criterion.
Your comments should identify you, what you have added to the sample code to realize the requested functionality (and why), as well as explaining what is happening in the code (in both what you use from the sample code and what you have written). If you have used code from other sources, please make sure to identify and attribute it!
Submit a single zip file that contains code (html,js,css) that can be run in place. Use separate folders for each program and put a README file at the top level that explains the contents.
This assignment is worth 8 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Graphics Implementation (based on squarem.html/js) (1.33) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use WebGL 2.0 |
Interaction Implementation (based on squarem.html/js) (1.33) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use Bootstrap |
Comments (in your version of squarem.html/js) (1.34) | Comments well-written, explain rationale, identify own contributions | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code / own contribtions not identified |
Graphics Implementation (based on trackball*.html/js) (1.33) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use WebGL 2.0 |
Interaction Implementation (based on trackball*.html/js) (1.33) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use Bootstrap |
Comments (in your version of trackball*.html/js) (1.34) | Comments well-written, explain rationale, identify own contributions | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code / own contribtions not identified |
Write a WebGL 2.0 program (HTML and JavaScript) that combines the 2 cube shaders that were presented in class (see vertex.html and fragment.html) so that both versions of the cube are displayed at the same time and are controlled by a single set of interface elements (so the rotations are applied the same to both). Additionally, add controls to change other parameters affecting the shading (light position and so forth) and allow the projection to be toggled between parallel and perspective (no need to adjust those parameters).
This page may help with inspiration: webgl2fundamentals.org. Alternatively, here is the sample.html from Meeting 19.
Code which does not use WebGL 2.0 or Bootstrap will receive the lowest grade for that criterion.
Your comments should identify you, what you have added to the sample code to realize the requested functionality (and why), as well as explaining what is happening in the code (in both what you use from the sample code and what you have written). If you have used code from other sources, please make sure to identify and attribute it!
Submit a single zip file that contains code (html,js,css) that can be run in place. Use separate folders for each program and put a README file at the top level that explains the contents.
This assignment is worth 8 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Graphics Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use WebGL 2.0 |
Interaction Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use Bootstrap |
Comments (2.68) | Comments well-written, explain rationale, identify own contributions | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code / own contribtions not identified |
Add textures and light to figure.html. Here is a simple example with roboticArm.html.
Code which does not use WebGL 2.0 or Bootstrap will receive the lowest grade for that criterion.
Your comments should identify you, what you have added to the sample code to realize the requested functionality (and why), as well as explaining what is happening in the code (in both what you use from the sample code and what you have written). If you have used code from other sources, please make sure to identify and attribute it!
Submit a single zip file that contains code (html,js,css) that can be run in place. Use separate folders for each program and put a README file at the top level that explains the contents.
This assignment is worth 8 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Graphics Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use WebGL 2.0 |
Interaction Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use Bootstrap |
Comments (2.68) | Comments well-written, explain rationale, identify own contributions | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code / own contributions not identified |
Animate figure.html. Here is a simple example with roboticArm.html.
Code which does not use WebGL 2.0 or Bootstrap will receive the lowest grade for that criterion.
Your comments should identify you, what you have added to the sample code to realize the requested functionality (and why), as well as explaining what is happening in the code (in both what you use from the sample code and what you have written). If you have used code from other sources, please make sure to identify and attribute it!
Submit a single zip file that contains code (html,js,css) that can be run in place. Use separate folders for each program and put a README file at the top level that explains the contents.
This assignment is worth 8 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
---|---|---|---|---|
Graphics Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use WebGL 2.0 |
Interaction Implementation (2.66) | Code functions as required and code is easily readable | Code functions as required but code is not so easily readable | Completed but code does not function as required | Not completed / does not use Bootstrap |
Comments (2.68) | Comments well-written, explain rationale, identify own contributions | Comments well written but do not fully explain rationale | Comments not consistently done | Little to no comments in code / own contributions not identified |