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Mon-02-Dec-2024 | 22 23 | Topics |
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CS-315+733 DHH URC |
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Write 2 WebGL2 programs (HTML and JavaScript) to generate a Sierpiński Gasket (as named by Benoit B Mandelbrot) in 2D. One of your programs will use the random algorithm (Chaos Game, introduced by Barnsley) – see https://interactivecomputergraphics.com/8E/Code/02/gasket1.html – and the other will use the recursive algorithm – see https://interactivecomputergraphics.com/8E/Code/02/gasket2.html. You may use the sample code discussed in class as starting points for your work but remember to acknowledge your sources!
This assignment is worth 4 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
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Random (2) | Code functions as required and code is easily readable. Comments well written and explain rationale. | Code functions as required but code is not so easily readable. Comments well written but do not fully explain rationale. | Completed but code does not function as required. Comments not consistently done. | Not completed. Little to no comments in code. |
Recursive (2) | Code functions as required and code is easily readable. Comments well written and explain rationale. | Code functions as required but code is not so easily readable. Comments well written but do not fully explain rationale. | Completed but code does not function as required. Comments not consistently done. | Not completed. Little to no comments in code. |
Write a WebGL2 program (HTML and JavaScript) that generates a 3D to Sierpiński’s Tetrahedron and builds a container around it that encloses the tetrahedron. This container should have a lid that opens (while being connected to the rest of the container along a common edge). Create a means to open the lid with an animation and to show that the tetrahedron is inside. You may use the sample code discussed in class as a starting point for your work but remember to acknowledge your sources!
Devise tests to ensure:
In two dimensions, we can specify a line by the equation y = mx + b, where m is the slope of the line and b is the point where it intercepts the y axis. Find an affine transformation that reflects two dimensional points about this line. Given a point P = (x, y), derive a transformation matrix M such that P’ = M x P is the reflected image of P. Note that if P is on this line, P’ == P
This assignment is worth 7 marks, according to the following rubric:
DePaul Univerity’s Center for Teaching and Learning has a useful resource describing the process of creating rubrics. Your comments about the following rubric are welcome via email
Criterion and Weight | Exemplary | Sufficient | Developing | Needs Improvement |
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WebGL2 Programming (5) | Code functions as required and code is easily readable. Comments well written and explain rationale. | Code functions as required but code is not so easily readable. Comments well written but do not fully explain rationale. | Completed but code does not function as required. Comments not consistently done. | Not completed. Little to no comments in code. |
Testing (1) | ||||
Transformation (1) |